Gaming

Last year Internet users spent $1.3 billion on online games in Russia and neighboring countries

According to the Mail.ru Group, Russian-speaking Internet users across the CIS (excluding Ukraine) spent a whopping 40.8 billion roubles ($1.3 billion) on online games. The amount factors in purchasing game time/subscription to games and acquiring artifacts, levels, etc. The figure has propelled the market to a position ahead of the film industry, which had total box …

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Rambler-Afisha merges with SUP Media; new group to reach 35 million users monthly

Two major Russian Internet groups – Rambler-Afisha and SUP Media – have announced plans to merge, creating an entity that will have a combined audience of 35 million users. The financial terms of the merger have not been disclosed. The two firms claim they will have the third-largest Internet audience in Russia after the merger – behind Yandex and Mail.ru Group – with …

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Legendary real time Strategy Mushroom Wars makes top 5 on Apple App Store in the US in its first week

St. Petersburg, Russia – Released by i-Free Innovations, a leading Russian mobile game and app publisher, on 24 January 2013, Mushroom Wars RTS rocketed to No. 4 of the best-selling iPad apps in the US and No. 5 in Germany in less than a week and #1 Strategy in the US and other countries. The mobile edition …

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WebGames continues buying spree, takes over game developer Drimmi

WebGames, a former game publisher now turned investor in game studios, has taken over Drimmi, a three-year-old Russian developer of games for social networks. The parties have not disclosed the deal’s value, but an anonymous source with knowledge of the transaction leaked to the Russian business daily Vedomosti that it could be in the millions …

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Russian social gaming market nearly tripled in 2011

According to Mail.Ru Games, in 2011 the total social gaming market in Russia reached $236 million, which is 180% higher than in 2010. Such impressive growth was accompanied by redistribution of the income: developers’ and social networks’ share has increased, while earnings of payment systems decreased. The Russian social gaming market is booming at an …

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Siberian game publisher Questli attracts Swiss and German money

Questli, a startup from Novosibirsk, Siberia, has raised an undisclosed amount from Zurich-based venture capital firm Redalpine and individual investors from Switzerland and Germany, industry blogger Yakov Sadchikov reported yesterday. Questli’s award-winning treasure hunting games combine crowd-sourced quests, location-based services and couponing. Founded by Danila Kozyatnikov in April 2011, the startup initially received CHF 200,000, …

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Mail.ru Group to offer MMORPG Dofus to Russian gamers

French computer game publisher Ankama Games and leading Russian Internet company Mail.ru Group are about to launch a Russian version of ‘Dofus,’ a massively multiplayer online role-playing game (MMORPG) that has attracted dozens of millions of users across the globe since it was released in 2005. A beta version of the Russian language game has …

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Russian-American game publisher attracts $1 million to assert itself on social games market

TMT Investment announced last week it will invest $1 million in a 20% stake in Berryman Capital Group (BCG), a developer of online games for social networks. TMT Investment is an international investment company based in Jersey and run by Russian businessmen focused on technology and media investment. The deal, which includes other conditions for BCG …

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Walt Disney introduces international social games in Russia

Walt Disney CIS, the subsidiary of the US entertainment giant operating in Russia and the former Soviet states, anounced yesterday it has started introducing international social games to local markets. The first game is ‘Gardens of Time,’ a widely popular game produced by social gaming startup Playdom.

Medvedev praises World of Warcraft’s historical background, calls to create Russian analog

Russian president Dmitry Medvedev called upon Russian game developers to create “something similar to World of Warcraft” based on Russia’s own national history. “We should pay more attention to computer games based on history. The majority of them are based on pseudo-history, i.e. fantasy style stories,” the president said. “World of Warcraft, besides its destructive …

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